Nethavmand
Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxilliaries who specialize in using them are deliberately brought to battle.
Mermen often find themselves in a standoff with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offense on land. Nets are a key bit of leverage; without nets, mermen can’t give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.
Specielle bemærkninger: Denne enhed kan gøre sine modstandere langsomme, bevægelsen bliver halveret og det samme gør angrebsskaden indtil de afslutter en runde.
Information
Forfremmes fra: | Nethavmand |
Forfremmes til: | |
Pris: | 46 |
L: | 55 |
Bevægelse: | 7 |
EP: | 150 |
Level: | 3 |
Sindelag: | hæderlig |
ID | Merman Entangler |
Evner: |
Angreb (damage - count)
kølle nærkamp | 8 - 3 slag | ||
net afstands | 8 - 3 slag | langsom |
Modstandskræfter
klinge | 0% | stik | 0% | |||
---|---|---|---|---|---|---|
slag | 0% | ild | 0% | |||
kulde | 20% | magisk | 0% |
Terræn
Bevægelsespris | |||
---|---|---|---|
Terræn | Forsvar | ||
Bakker | 5 | 30% | |
Bjerge | - | 0% | |
Borg | 1 | 40% | |
Champignonskov | 3 | 20% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Flat | 2 | 30% | |
Frozen | 2 | 30% | |
Hule | 3 | 20% | |
Landsby | 1 | 40% | |
Lavt vand | 1 | 60% | |
Sand | 2 | 30% | |
Skov | 5 | 30% | |
Sump | 1 | 60% | |
Unwalkable | - | 0% |